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Rust Medical Syringe
Date
January-February 2025
Introducing my first project of the year, the Rust Medical Syringe. To enhance my game design portfolio, I decided to dedicated two months for each project to perfect the models i create, focusing on refining mesh topology and geometry, enhancing texturing realism with the use of scratches, rust, and wear, and mastering high poly to low poly texture baking to create optimised models with smooth rounded edges. While I am pleased with the project outcome, I must acknowledge the learning curve, and look forward to implementing these new skills in future projects this year.
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